This posting was passed on to me by a colleague. It appears to be very like the model suggested for our working conference on role-based learning.
I've included the full posting in case you might be interested in second life research.
From: Re-inventing design education in the University [mailto:RIDE@JISCMAIL.AC.UK] On Behalf Of Jeremy hunsinger
Sent: Tuesday, 10 July 2007 12:19 AM
Subject: cfp: learning and research in Second Life apologies for crossposting, distribute as appropriate -jh
Call for Papers/Participation
Please join us in a workshop on learning and research in Second Life on October 17, 2007 in Vancouver at Internet Research 8.0 (http://wiki.aoir.org/index.php?title=About_IR8.0)
Paper Deadline August 15th.
Second Life(R) is a 3d virtual environment created by Linden Lab which has captured the attentions of researchers and teachers from around the world from a variety of disciplines.
This workshop aims to improve the understanding of Second Life as a Learning and Research environment. It will bring 35 researchers together to collaborate, discuss and workshop diverse topics related to research and learning in Second Life. We will pursue a full-day schedule in which participants will discuss their work and interests on four different topics: learning in Second Life, integrated learning, the contributions of research to the community and ethical research methods.
How can we better enable learning in this sphere? How can we better enable research?
As a highlight, Robin Linden will give a talk to the group, and members of Linden Lab will participate throughout the day.
We encourage researchers to submit papers and short biography to email@example.com which will be selected and distributed amongst participants before the workshop. First invitations will be offered to those who provide full papers for consideration.
These papers have two purposes: first is to provide a common platform for understanding our research and teaching and second submitted papers may be considered for publication in an edited volume being produced in relation to the workshop, or possibly in peer reviewed publication derived from the workshop (these are currently under discussion).
Subsequent invitation will be made based upon research/teaching statement and biography. If you are interested in participating, please send an email containing your information to firstname.lastname@example.org.
Decisions will be made by September 1st, barring incident. There is a limit of 35 participants at the physical meeting; the event will be simulcast into Second Life.
We welcome professionals, faculty and graduate students to participate.
This workshop is sponsored by Linden Lab creators of Second Life and is organized by Jeremy Hunsinger and Aleks Krotoski. Free lunch, coffee breaks and the room is included in participation.
Information Ethics Fellow, Center for Information Policy Research, School of Information Studies, University of Wisconsin-Milwaukee (www.cipr.uwm.edu)
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