THANK YOU everyone for playing EnRoLE's ever first blog game. I hope everyone agree that it was a great experience. The game was played in 4 rounds. In the first round we have asked players to write an additional 100 words in response to the three incomplete sentences. Based on the sentences completed, three teams were also formed. In the next two rounds, each member of each team was asked to work on a different sentence from the first round and progressively reduce the number of words to 50 and then to LESS THAN 26. In the first round, there is a total of 55 entries. In the second round we had 39. In the third round, we still had 30 entries. Everyone has been great, supportive. You are all winners!
The three incomplete sentences were:
My best times as an online learner have been when...
Conditions for learning are optimised when . . . . .
The role of risk in developing innovative education is . . .
From this exercises, there are many gems which worth discussing and reflecting in more details. One of you even set up a blog (http://asonlinelearners.blogspot.com/ ) to capture entries for "My best times as an online learner have been when...".
In the last round, I asked you to vote on the sentences you have input in the first two rounds. The result are in. However, since this is a popularity vote, everyone are entitled to their own opinion. The votes have been spread across many posts, almost everyone has someone considered worthy of his/her vote. So the winners are determined by a very small margin. You may, or may not agree. Since this is a game, we have to be bound by the game rule.
The winner for My best times as an online learner have been when... is
Blue 8: (5 votes)
... I have been absorbing, asking, blending, cruising, connecting, considering, constructing, conversing, discussing, experiencing, fantasising, interacting, networking, participating, posting, reading, reflecting, thinking and sharing.
Blue 9: (3 votes)
. . . I felt comfortable and personally connected with others. It gave me a flexibility to learn, access information and reflect in my own time.
The winner for Conditions for learning are optimised when . . . . . is
Green 6: (7 votes)
learners are actively participating, collaborating and contributing to their learning because they feel safe, respected, supported and encouraged to do so by peers, topic and teacher
Green 8: (6 votes)
The learner feels motivated, respected, comfortable, supported, safe, challenging and encouraged under the learning environment in which goals and objectives are quite clear and attainable.
Green 2: (4 votes)
Students are motivated, respected, challenged, yet feel safe to make mistakes. Activities are engaging, relevant, and facilitated by someone well organized who models effective learning.
The winner for The role of risk in developing innovative education is . . . is
Red 3: (5 votes)
...challenging learners to "step outside the square", extend themselves and strive for enlightenment. Risk can cause discomfort but is essential in the process of change.
Red 8: (3 votes)
The role of risk in developing innovative education is motivation and the creation of new opportunities to stimulate learning and personal growth. However risk must be balanced with opportunity to avoid disengaging the learner.
Thiagi (http://www.thiagi.com) has said that we play a game for the sake of debriefing. So, I would like to invite you to post comment(s) to this post as debriefing AND come back often to share with the other players. Here are a few pointers which may help you to think through this experience and get the most out of it.
1. How well have you done as a player of this game? What have you learnt about the three issues of online learning/teacher, ie as a learner, as a teacher and as a subject co-ordinator?
2. Looking back at all the wonderful posts by your fellow players, who has inspired you most? why?
3. As an online guide to your own students, can you use this game for your course? How would you modify this game to meet your own course?
4. Can you suggest reasons why we play the game in three rounds, progressively reduce the number of words of each round? What are the pedagogical considerations in this design?
5. Has the blog technology provided a good platform for this game? Any improvement? Possibility of using other platform?
Thank you again for playing. I look forward to reading your comments to this post.